The cards know your destiny!
over 6 years ago
– Mon, May 21, 2018 at 10:45:37 AM
Hi Mages!
Welcome to the new “magic guide for young mages”, today we will show you the inherent powers of the arcane art of tarot reading and, together with our amazing Baba Yaga we will discover how the Major Arcana’s cards can be useful to get to the Black Rose throne!
Cartomancy is rooted in a distant past, since when the first men who found out they had supernatural powers began to use objects like bones and liquids to predict the future. Thence, the entities later known as Major Arcana revealed themselves and granted their powers to a select few. Baba Yaga, thanks to her immense magical knowledge, is one of these elected.
The school of Cartomancy will offer new mechanics and combinations to those who want to approach the discipline: the feature characteristics of this discipline are the manipulation of his own hand and quest achievement ... some of its cards are themselves Missions to be solved! But first things first, as we said many of this school’s cards will make you discard cards from your hand to trigger special effects.
For example, with “The Fool” you can discard a card to make 1 damage to an opponent for each card you decide to reveal, or you can discard a card to inflict 3 damage to an opponent and discard a card! “The Hanged Man” will allow you to discard 1 card to activate any room, even if already activated or destroyed, or discard a mission card to draw 1 or 2 quests.
Or, with “The Chariot”, you will draw 3 cards from your deck and earn 1 Power Point, or discard a number of cards to draw just as many and gain 1 Power Point. As mentioned above, some of the spells have an effect called Mission that, if resolved by the end of the current turn, will guarantee excellent bonuses, for example “The Lovers” will ask you to cast 3 different spells to automatically solve one of your quests, or “Justice” will ask you to discard or force someone to discard 3 cards during the turn to receive 2 PPs and draw 2 from your Grimoire!
Finally, we have “Minotower” that will allow you to summon a powerful Minotaur under your control, which, in addition to beating very hard, will block enemies in the room where it is, until it is defeated ... and it won’t be easy!
Cartomancy perfectly matches almost all schools, its drawing and discarding mechanics can really help you to limit the luck factor and always have a right card at the right time. The mechanics of missions and other Arcana, such as “The World”, will help you a lot if you are focusing on quest achievement to win victory, and get along well with Divination and Conspiracy. Furthermore, “The Tower” is really one of the most powerful evocations, and any summoner will want it by his side!
So… are you ready to get a card reading?
And now... from the ashes...